Players were encouraged to make in-game deals with each other to influence the game’s progress. The Bavarian Illuminati, the U.F.O.s, The Network, The Servants of Cthulhu… each group could win by either controlling enough cards or by completing a special victory condition. It was designed by Steve Jackson (who had previously co-created The Fantasy Trip series of combat games, edited The Space Gamer RPG/miniatures magazine, and designed the futuristic combat game Car Wars) and allowed each player to represent a different secret conspiracy out to control the world. INWO evolved from the original Illuminati card game published in 1982. It is merely a card game, originally produced in 1995 with expansions in 1996 (Assassins) and 2002 (Subgenius). With very few exceptions, the theories as to the game’s remarkable precognition lie firmly in the realm of secret knowledge, not mysticism. Illuminati: New World Order is a game that tells the future, or so many people believe.
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